Human Machine Interface

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Interface Design Where the Screen Is Only Part of the Interaction

Interface design for devices, kiosks and embedded systems where the screen is only part of the interaction.

Our Process

Our process

Understanding the physical environment the interface will actually be used in.

Designing for the specific input method - touch, dial, buttons - the device actually has.

High-contrast, glanceable visual design suited to the device's screen and lighting conditions.

Testing designs on the actual device or a close hardware proxy, not just a simulator.

Specs handed to your firmware/hardware team in a format they can implement directly.

Designing an interface for a device, not just an app? Let's talk about the physical constraints first.

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Human Machine Interface Services We Offer

Kiosk & Panel Interface Design

Interface design for kiosks, embedded displays and industrial control panels.

Environment-Aware Design

Design that accounts for gloved hands, outdoor glare and quick glances.

Icon & Interaction Systems

Interaction systems that work without relying on text alone.

Hardware Prototyping

Prototyping against the actual hardware, not just a simulator.

Why Choose Infigrity for Human Machine Interface?

Designed for Real-World Conditions

Gloved hands, outdoor glare and quick glances are design constraints from day one, not edge cases discovered after launch.

Prototyped on Actual Hardware

Testing happens on the real device or a close hardware proxy, not just a screen simulator that hides real usability problems.

Collaborative With Your Hardware Team

We design within the technical constraints your firmware and hardware engineers define, not in isolation from them.

Built for Non-Touch Inputs Too

Dials, buttons and physical controls get designed for properly, not treated as an afterthought to a touchscreen.

Frequently Asked Questions

Kiosks, industrial control panels, embedded displays and similar device interfaces - anywhere a screen is part of a larger physical product rather than a standalone app.

Ideally yes, or detailed specs (screen size, input method, environment) - designing without understanding the physical constraints usually produces an interface that doesn't actually work on the device.

Yes - HMI design is inherently collaborative with hardware teams; we design within the technical constraints they define, not in isolation from them.

Yes - HMI design accounts for physical-world conditions (gloves, glare, quick glances, non-touch inputs) that standard app design doesn't need to consider.

Have a Human Machine Interface project in mind? Let’s build it.